Hello, So I have 2 buffers - input and output.. have generated textures from then using dmabufs. I aim to perform debayering using them but failing to do so. So to debug the same I am trying If I can get a single color (via output buffer) on screen But all I am able to get is a screen affected by glClearColor() Can someone review the code pls. The main processing takes place in queueBufferGL(). For initial settings you can also look at start() function https://github.com/KunalA18/libcamera-gsoc/blob/kunal-dev/src/libcamera/pipeline/simple/converter_gl.cpp