Here's your weekly spec update! The heart of Matrix is the specification - and this is modified by Matrix Spec Change (MSC) proposals. Learn more about how the process works at https://matrix.org/docs/spec/proposals.
The big news from the spec this last week is the release of Matrix v1.3 π (read the blog post if you haven't already)! Roughly three months since the release of Matrix v1.2, this release brings improvements such as knocking on rooms, room version 10, reduced metadata in encrypted messages and the first pieces of aggregations finally landing in the spec proper. And more! See the blog post for the full changelog.
Most of the Spec Core Team has been away this week, thus there has not been much moving forwards. But we do have two new MSCs from @duxovni and @Johennes, which you can view above.
This MSC allows for differentiating between different incoming streams of media coming from a single user by adding a sdp_stream_metadata dictionary to Voice over IP (VoIP)-related events. This is a relatively simply addition with useful functionality, such as allowing a single user to share both their camera feed and screen share at the same time!
1.4.24 released to beta testers which includes support for UnifiedPush and fixes for voice recordings and duplicated messages in the timeline
We're making it easier to opt in to Live Location Sharing by displaying the labs setting within the location sharing flow, no need to hunt down the setting anymore!
We have also fixed some outstanding crashes around opening large images in the timeline and signing out
added previews of room name and topic in tooltips for room icons
added handling for an eventId component of annotation URLs
Along with a number of other minor bugfixes and UX improvements. And, we've added one neat new user-facing feature: inline previews of video and audio annotations. This one is a little hard to explain, but a video is worth ten thousand words:
A set of Rust library crates for working with the Matrix protocol. Rumaβs approach to Matrix emphasizes correctness, security, stability and performance.
Released Ruma 0.6.4 with a bug fix for rich reply fallback generation
Added support for pretty much everything from Matrix 1.3, which was to a large extent just the removal of feature flags for previously-unstable functionality
Thanks to @zecakeh for both implementing most of these features and now stabilizing them in Ruma!
If you are new to Matrix, you might have not heard of the feature referred to as
"groups" or "communities" (depending on the context). This feature allowed
grouping rooms and users to better represent a community, one of which being
+matrix:matrix.org which used to represent the Matrix community. This may
sound similar to Matrix
Spaces, and it would
make sense since Spaces are meant to be a more powerful replacement for groups.
In Synapse 1.56,
support for groups was deprecated, with a plan to fully remove it in a
later release of Synapse. This has now been done as of Synapse 1.61, and most of the
code supporting this feature has now been removed.
Note that this means that administrators of homeservers using workers can remove
endpoints related to groups from their reverse proxy configuration. See the
upgrade
notes
for more information.
A common issue we see homeserver administrators struggle with is managing the
disk space used by Synapse. A non-negligible part of that disk space usage is
dedicated to storing files uploaded by Matrix users, both local and remote.
Up until now Synapse would only provide administrators with limited, manual ways
to manage the media store of their homeserver, via the admin
API.
As of this release, Synapse now allows administrators to define retention
lifetimes for local and remote media. This allows media that hasn't been
accessed in a long time to be automatically deleted, therefore freeing up disk
space. Server administrators wishing to control media retention more finely can
also define different policies for remote and local media.
This feature can be enabled by configuring the media_retention setting, see
the configuration
guide
for more information.
This release of Synapse introduces a change in the return value of the
check_event_for_spam spam checker module callback, in order to allow modules
more flexibility in communicating to users why their messages are rejected. This
is part of ongoing improvement works around spam checker callbacks, watch this
space next time for more information!
See the full
changelog for a
complete list of changes in this release. Also please have a look at the
upgrade
notes
for this version.
Synapse is a Free and Open Source Software project, and we'd like to extend our
thanks to everyone who contributed to this release, including (in no particular
order) Beeper, Dirk
Klimpel and Jacek
KuΕnierz.
Hi there! I'm Marco Melorio and I'm participating in this year's Google Summer of Code, under the GNOME Foundation. I'm working on Fractal, the GNOME matrix client, with the help of my mentor Julian Sparber. More specifically I'm working on implementing a media history viewer to the app.
To follow my progress on the project you can check out my blog here. I've already published a small introduction post about me and a first update post which includes a mockup and milestones about the project.
This week the team released Synapse 1.61, which main new feature is media retention. That's right, you can now control how long Synapse keeps media files around, which should help server admins manage Synapse's disk space usage more efficiently. On a different note, this release of Synapse removes support for groups/communities (which was deprecated back in Synapse 1.56), as it has now been replaced by Spaces. Farewell groups, you have served your users well.
See the full Synapse 1.61 release announcement on the matrix.org blog here: https://matrix.org/blog/2022/06/17/synapse-1-61-released
Aside from this, the team is as always hard at work on making Synapse better and more efficient.
New version of Quadrix (1.0.6) available on desktops and mobiles. Mainly bug fixes, plus the addition of a button to deactivate the account on the server (this apparently will be soon mandatory for iOS and MacOS messaging apps). The new desktop version should offer better support for Wayland (tested on Fedora 36, Ubuntu 22.04 and Mobian/Phosh). Repo at https://github.com/alariej/quadrix, project room at #quadrix:matrix.org :-)
Since I skipped the last update, this one is a bit longer :3
First of all there have been lots and lots of updates to the translations! Finnish is now at 100% thanks to the tireless work of Aminda and Lurkki.
Nheko now also shows a nice badge on Unity compatible desktops (like KDE) for unread messages (although that doesn't work properly for multiple profiles being open at the same time due to limitations in that desktop protocol. Thank you d42 for contributing this, may you role a natural 42 every dice throw!
Syldra fixed up the paste behaviour (which didn't properly tie into undo in some edge cases), cleaned up how we find some of our dependencies and made cusor movement more consistent across systems.
Finally we fixed our glare resolution when verifying other sessions, which will be especially noticeable when verifying Cinny, since that responds to verification requests in a different way than I tested before! This should get rid of a whole range of verification issues people might have experienced. As part of our stabilization for the next release, we also fixed a crash on logout because I fatfingered and deleted a return statement, we now send an Element Android compatible height attribute on emotes, properly compile when the C++ version is set to 20, we once again support the current version of the hidden read receipts MSC (so that others can't tell what you read), edits now properly update in replies again, you can close the image overlay again by clicking outside, cancelled uploads properly get removed again, logging out and back in now doesn't mess up your configuration anymore and pinned messages now properly refresh once the events are loaded.
Phew, that was a mouthful. And we are not even done yet!
I spent some time on making Nheko compilation a bit faster again as well as improve startup speed. This might order your room list a bit weirdly for a few days after updating, but should normalize when receiving a few messages in some rooms. With this we now don't need to load the last message in all rooms on startup. This makes Nheko startup now only take 7 seconds on my old laptop (when not doing something CPU heavy at the same time). The remaining startup time is 40% building up the font database and 40% loading the powerlevels for each room. So we do have the chance to speedup startup by probably another 60%. It is unlikely that is necessary though.
When I discovered Matrix, Element was still called Riot. At the time some of the big design changes started happening to make it the Element you know today. One of the sideeffects was that the roomlist was consistently taking up 20% of my CPU on my Laptop, which I used at the time (and am forced to use now again, since I broke my newer laptop). It also used a lot more RAM than it does today. So for that reason I started shopping around for what other clients there are and I found Nheko. Clearly because it isn't a webclient, it had to be faster and use less RAM. Well, it did maybe a bit, but frankly the difference wasn't that much. Especially since at the time it loaded and rendered ALL your messages on startup (kinda). It never removed messages from memory, so it would just continuously render more and more parts of your timeline, which clearly increased RAM usage. It did however never resort the full roomlist, which made it not use a lot of CPU.
Since I didn't know any web development at the time, but I knew some C++, I started contributing to Nheko. At some point I made the roomlist constantly resort, which used quite some amount of CPU, but I quickly fixed that. At the time the most noticeable difference was that my fans didn't spin when using Nheko, but Element did (because of the roomlist sorting, iirc). RAM usage was pretty bad though. So that was one of the next projects, removing all events from RAM and only pulling them from the database as needed. While this means some additional load when switching rooms, it did decrease RAM requirements by quite a bit. Some new features made us still require loading data for every room from the database on startup, which causes quite some noticeable startup delay. The latest changes however got rid of most of that. We now don't need to load the messages from the database anymore. The only thing we still load is a small info object with roomname, notification and member count as well as the power levels of the room.
Since I recently broke my new and fast laptop, I decided to checkout how things changed on my old and slow laptop. Nowadays I am not in 15 rooms anymore, but I am in 900 rooms, but Matrix, servers as well as clients, has also gotten a lot more performant. So in the end I decided to do a little benchmark of where things stand. DISCLAIMER: This is completely unscientific and unfair, so please take those numbers with a grain of salt. Almost no one runs such a slow laptop as I do, so likely your measurements will completely different. Even more, I was video recording the benchmark, which makes both clients a lot slower. Nonetheless it does somewhat mirror my personal experience.
I came to the conclusion that with 900 rooms, Nheko takes about 10-20 seconds to load and be ready for use on my system, while Element takes about 3 to 4 minutes. So basically Element handles 60 times as many rooms about 2x slower than it did back in the day, while Nheko got a bit faster or about the same speed on the same hardware (but still 60x as many rooms). I've attached a sped up video to this post, so that you can compare it for yourself. But since a lot of people ask, I guess the reason is that I wanted to see how fast you can make a Matrix client. I think I somewhat achieved that in the startup time department, but switching rooms still has a loooooong way to go. Also it is just fun to implement whatever you want in a client, since you are the maintainer and none can tell you how bad of an idea it is. That's probably the reason a lot of people start their own clients? (Although I didn't start Nheko, I just wrote too much code and people didn't want to review it anymore.)
That's it, I hope your eyes didn't glaze over with me babbling on about things. See you next time! :3
There have been many improvements to clickable texts in various parts of the application (e.g. when you see βShow moreβ in the UI) and many other UI tweaks (thank you luixxiul!). As well as UI improvements to colours and layouts in the settings dialog
Fixing a pagination regression because of a synapse update to conform the matrix spec. The fix will be included in the coming release 1.4.22.
Merged a selection of FTUE improvements, including simplifying login if you specify your server as part of your username. This work is not visible yet in the UI.
UnifiedPush is coming! Will be available in Element Android 1.4.22. In the meantime, you can test the feature using a nightly build . This technology will let F-Droid version of the app be able to receive Push and Element Android can stop polling your homeserver in the background, which was consuming lots of battery.
When you send a rageshake, screenshots will not be included by default any more
We also have set up Flipper in the app, to help developers to debug the application. Inspecting the Realm databases, or the network traffic will help a lot when developing new features or fixing issues.
As you can guess by the title, I've started Matrix Wrench one year ago.
Here are the most notable changes of today's birthday release v0.8.0 (2022-06-13):
Added: All pages have URLs to quickly navigate to.
Added: Bulk actions to invite and kick users
Added: The About page now shines some light on the application's features and security.
On other major news, the first UniFFI macro PR, submitted by our very own Jonas, was merged by Mozilla earlier this week π. This is an important milestone as this PR is the opening gate for getting more and more macro-support into UniFFI, eventually replacing the entire UDL-in-between-action. Congrats for this major step forward
The there is a new release that avoids crashing of the bug when the synapse admin is not correctly exposed. For technical reasons (on layer 8) the bug fix is made in two releases. The latest version is now v1.1.7
Four days of Barcamp sessions, presentations, meeting others and Berlin culture!
The Matrix Summit 2022 brings people together who work with Matrix.
Thu, 25th to Sun, 28th August at the iconic hacker space c-base in Berlin.
This event is organised by the local Matrix Meetup community.
While people of every skill level are welcome on all days, we're going to highlight real world use cases of Matrix on Sunday. We're inviting newcomers and other communities to learn about decentralised communication software. In return we're learning how Matrix is already used by the German education and health sectors.
Our Call for Presentations starts next week. The event is going to be bilingual: English and German.
See the schedule:
https://summit2022.matrixmeetup.de/
UnifiedPush is an open protocol for push notifications on Android, independent from Google Services. It is currently supported by FluffyChat, SchildiChat, and now nightly builds of Element.
Installing the ntfy app (F-Droid, Play Store) is the easiest way to start receiving notifications for your matrix messages without Google Services.
And if you want to go one step further and self-host a ntfy server, the latest release makes it simpler than ever to set it up on your own server!
The brand new version v1.26 of ntfy server includes a built-in matrix gateway: your homeserver can talk directly to ntfy. If you were self-hosting ntfy with a personal matrix gateway (common-proxies or with a Nginx setup), you can remove the gateway after upgrading to v1.26.
An early-stage home server prototype that communicates in a fully decentralized manner: every user runs their own server locally!
This is achieved with the libp2p library which provides decentralized node discovery, NAT traversal and gossip-based communication capabilities.
The server implements the Matrix API specifications (with many advanced features still missing, like client-side end-to-end encryption), but did little modification on federation side so that it doesn't rely on the centralized domain name system to setup and authenticate other nodes. On the other hand, this means it cannot federate with existing home servers yet, because of the different trust model (domain name/HTTPS vs self-owned cryptographic keys).
Try out the latest Webview client on windows, or on other OSs with Docker&Browser!
anarc.at published a long and thoughtful critique of Matrix over at https://anarc.at/blog/2022-06-17-matrix-notes/ - interesting reading, even if we don't agree with all the points.
Itβs another quarter and therefore another spec release! Matrix 1.2 was released back in February, and while a bit late in the quarter this time around weβve still got some exciting additions coming to you in this release.
Like last time, the speed of these releases might feel a bit quick for developers: fret not if youβre still working on v1.1 or v1.2 implementations. Weβre not expecting that implementations update as soon as a new spec release is published, but rather that the ecosystem gradually update over the course of the next few months. Implementations should be aiming for as close to realtime as they can get though, particularly considering v1.4 is expected to have some large features (more on that later on).
Matrix 1.3 sees 14 MSCs get merged, but we canβt possibly go into detail on them all here. Weβve picked some notable highlights and recommend the full changelog at the bottom for a complete idea of whatβs been going on.
πAggregations and the relationships made along the way
Itβs no secret that MSC1849-style server-side aggregation of related messages have been in the review backlog for a while. We ended up splitting MSC1849 down into more reviewable chunks like MSC2675, allowing us to finally land the first pieces into Matrix 1.3 today.
In the spec there arenβt currently any defined relationships which make use of aggregations or even the rel_type described by MSC2674, but we do expect that v1.4 of the spec will have support for at least threads (MSC3440) and edits (MSC2676), filling the gap. For now, weβve decided that holding aggregations back until v1.4 doesnβt make a lot of sense, so we have launched them into the world as-is for custom relations or for clients & servers to prepare for whatβs expected to be coming in v1.4 of the spec.
To further prepare for threads, weβve also removed some restrictions of rich replies through MSC3676, thus allowing replies to be constructed with non-text messages like images. Check out the new rich replies module for more information.
When we launched restricted rooms in Matrix 1.2 we noted that we forgot to handle a case where someone might want to support both knocking and restricted rooms at the same time. Weβve fixed that with a stop-gap join rule from MSC3787 in room version 10.
The new knock_restricted join rule allows the room to keep its desire to be restricted whilst also allowing members who do not meet the criteria to knock on the room instead. Weβll likely expand on this sort of mixing of join rules in proposals like MSC3386 down the line, however for now this should cover the gap in support. Next up: figuring out how to make encrypted room history available to these new joiners in a safe way.
Originally planned for this release, MSC3440-style threads are anticipated to be ready for v1.4 (next quarter) with support for notifications and, of course, a whole new way to communicate in a room.
Threads are one of the more complicated features weβve tried to land in recent history as it has a large impact on a wide variety of the spec: everything from event relationships (fixed in this release) to read receipts to push notifications needs to be worked out to build a system that not only users can understand, but also the developers trying to build it. With this massive surface area we just werenβt comfortable with adding threads to v1.3 as-is, given problems like notifications arenβt yet fully solved.
Alongside threads, we also anticipate that MSC2676-style message editing will be landing in v1.4, finally specifying how to update an eventβs contents without having to redact & re-send. Although message editing has been supported for a long time in some clients, we're excited that it will finally become part of the official specification, meaning it can be implemented more widely. Messaging clients are encouraged to give the proposal an early read and possibly even attempt implementation if not already done to help us ensure the system is in a reasonable state for inclusion in the spec, though we do note that feature requests for edits will likely be deferred to a future MSC.
Keep an eye on This Week In Matrix for updates on what v1.4 is expected to include, and how things are progressing.
MSCs are how the spec changes in the way it does - adding, fixing, and maintaining features for the whole ecosystem to use. The blog post canβt cover them all, but that doesnβt make them any less important! Check out the full changelog below, and the Spec Change Proposals page for more information on how these MSCs got merged (hint: they submitted a proposal, which anyone can do - take a look at the Matrix Live episode where Matthew covers the proposal process).
Deprecate the sender_key and device_id on m.megolm.v1.aes-sha2 events, and the sender_key on m.room_key_request to-device messages, as per MSC3700. (#1101)
Backwards Compatible Changes
Make from optional on GET /_matrix/client/v3/messages to allow requesting events from the start or end of the room history, as per MSC3567. (#1002)
Here's your weekly spec update! The heart of Matrix is the specification - and this is modified by Matrix Spec Change (MSC) proposals. Learn more about how the process works at https://matrix.org/docs/spec/proposals.
The release date for Matrix v1.3 has been set in stone for Thursday, June 16th 2022! Expect a blog post on the day detailing all of the new additions.
The bot that posts MSC updates in #matrix-spec:matrix.org and elsewhere has been switched from @mscbot:amorgan.xyz to @mscbot:matrix.org. The backend of the bot uses https://github.com/Informo/specs-bot/.
This is a proposal that adds a mechanism for homeserver administrators to define a password policy for users. This policy can decide rules such as a minimum password length, whether a digit is required, etc. This policy can be enforced by the homeserver when a user registers an account or changes their account password and is communicated to the client so that it can also be enforced locally.
Astute readers will possibly note that authentication in Matrix will eventually be replaced by OAuth2 (MSC2964). This will move operations like password policy enforcement from the homeserver to a separate authentication service, essentially removing the need to reinvent-the-wheel in a homeserver.
Registration, login and managing passwords and connected third-party IDs is often a complex part of a Matrix homeserver. Moving these out to a separate authentication service will both unlock new features (log in with Matrix!) as well as reduce the resources required to implement a Matrix homeserver.
Hey there, I am Rohit. I'll be participating in GSoC this summer, under the Matrix organization.
For my project, I'll be working on the desktop client, Nheko. Specifically, I aim to work on its VoIP Library and also on implementing and updating some of the features to concur to specification changes to the Matrix protocol, which include
Improved VoIP Signalling
VoIP Call Transfers
Muting Calls
I plan on starting a blog and hopefully will do so soon. In the meanwhile, if you want to know more about the project you can visit here and join the #nheko:nheko.im to participate in discussions.
Looking forward to learning and interacting with the community.
Work continues on speeding up federated room joins, improving testing, and reducing database i/o. In addition, some lovely features have been added:
Add new media_retention options to the homeserver config for routinely cleaning up non-recently accessed media.
Experimental support for MSC3772: Push rule for mutually related events.
Update to the check_event_for_spam module callback: Deprecate the current callback signature, replace it with a new signature that is both less ambiguous (replacing booleans with explicit allow/block) and more powerful (ability to return explicit error codes).
Add storage and module API methods to get monthly active users (and their corresponding appservices) within an optionally specified time range.
Support the new error code ORG.MATRIX.MSC3823.USER_ACCOUNT_SUSPENDED from MSC3823.
Add a configurable background job to delete stale devices.
Improve URL previews for pages with empty elements.
Allow updating a user's password using the admin API without logging out their devices. Contributed by @jcgruenhage.
This is in addition to quite a number of bugfixes!
This week we released Dendrite 0.8.8, which contains the following improvements:
The performance of state resolution has been increased significantly for larger rooms
A number of changes have been made to rate limiting:
Logged in users will now be rate-limited on a per-session basis rather than by remote IP
Rate limiting no longer applies to admin or appservice users
It is now possible to configure additional users that are exempt from rate limiting using the exempt_user_ids option in the rate_limiting section of the Dendrite config
Setting state is now idempotent via the client API state endpoints
Room upgrades now properly propagate tombstone events to remote servers
Room upgrades will no longer send tombstone events if creating the upgraded room fails
A crash has been fixed when evaluating restricted room joins
As always, please feel free to join us in #dendrite:matrix.org for more discussion.
Hello friends. This week we bring you a security release for matrix-hookshot. Please ensure you have upgraded to at least 1.7.2, and have read the security advisory. Thanks!
The changes are as follows:
Add support for GitHub enterprise. You can now specify the URL via enterpriseUrl in the config file. (#364)
Add ability for bridge admins to remove GitHub connections using the admin room. (#367)
FluffyChat 1.5.0 has been released and will soon be in all stores. This release comes with a bunch of bugfixes and introduces the first iteration of a Material You based design. We also try to support Android 12 accent colors (while this does not seem to work yet). On other platforms, our own purple shape will stay the default.
I like the new Material You design while we needed to tweak it at some points. Also the dropdown menu misses some elevation but this is a known issue in the Flutter repo which will be fixed soon.
This is also the first build with Flutter 3 which should improve the performance a little bit. Unfortunately it brings some regressions. We are forced to ship a little bug with it: Sharing on iPads seems to be broken. I'm very unhappy with this situation but otherwise we would have ended up in different releases for different platforms. As there afaik are not that many iPad users out there, we decided to live with this compromise and ship a bugfix release asap.
Yeah... Flutter has a lot of pros but also a lot of cons. Every new release of this framework leads to the fear of new regressions. Shipping a new major release where basic stuff like "Sharing" is just broken, is totally stupid... but that's the decision of Google. :-P
We didn't want to wait to ship the new design and also we needed a new release to come back to F-Droid where FluffyChat wasn't available in the last weeks because of a ProGuard problem, which should be fixed now.
Threads is in Beta and progressing. Weβre working hard setting up the foundational work needed to improve read receipts and notifications cross-platform.
Keep sending feedback and rageshakes as weβre also continuing to improve the UI and fix any bugs that are raised.
Community testing
Weβre moving closer to getting the new search experience out of beta, thanks for all your help on testing so far.
Next up: Big regression testing session on Android, after the removal of communities/groups (Wednesday or Thursday TBC)
Weβre continuing our bug fixing spree and the latest release has fixed some of the more significant problems we had
Weβre working towards adopting a new notification filtering entitlement and we will soon be able to silence those pesky empty notifications
Our βEdit Home Screen Layoutβ experiment is running well and we hope to be sharing the results of the diary study and prototypes soon.
The new first time user experience is continuing to make good progress and is quickly approaching finalisation
We are now allowing account deactivation for users that signed up through SSO
On ElementX we have merged the new crash reporting service and we are starting to see reports come in. Weβve also successfully integrated an initial version of the DesignKit and added room filtering
1.4.19 is available and fixes some small bugs, including a fix for the regression surrounding space switching performance.
Our prototype study is nearly at a close - weβve received a lot of great feedback on our suggested changes to the home screen and space switching interactions.
Weβve been working on integrating UnifiedPush for both Google Play and FDroid versions of our app.
The team is finalising the updates to the create account flow. It will be ready for testing soon.
This week we landed Element Call beta 2 (https://call.element.io) including a bunch of nice updates. First of all, everything is now end-to-end encrypted by default: not only the WebRTC streams but also the matrix signaling (It was consciously disabled in beta 1 for debugging purposes). Moreover, we have experimental support for spatial audio rendering. Give it a try β you can find it in the settings section. It's a lot of fun to play with and really supports immersion during a video call. This release also introduces a whole new experimental way of communicating: Walkie-talkie mode. In that mode, videos are disabled, and everyone is muted by default. To speak, press the βpush-to-talkβ (PTT) button β takes me back to my childhood π
For further details follow this blog post: https://element.io/blog/element-call-beta-2-encryption-spatial-audio-walkie-talkie-mode-and-more/
This week, the team released version 0.9.12. In this version, we updated our Matrix API Lite package, in which we fixed the issue with the room hierarchy endpoint with some improper parsing and wrong type coming from the generation of the spec Open API documentation.
We also did some housekeeping and renamed some methods and getter to make them explicit. For example, the futureSender getter is now an asynchronous method called fetchEventSender() to make it clear that calling this function may trigger an API call.
Possibility to override the supported Matrix spec version but we don't really recommend using it for production.
Here's a fun Matrix-based project for you, sponsored by yours truly and my employer FUTO.
The "Golden Tiger" senior capstone project team at Portland State University just delivered the results of two quarters's design and implementation work on a secure/private, self-hostable, end-to-end encrypted cloud security camera using Raspberry Pi's and Matrix. The idea of this prototype project was to provide similar functionality to commercial services like Ring or Nest, but without letting any nosy third party see inside (or around) your home.
The students' code is available on Github in two repos:
Hey all, it's been a holiday for much of the team this week, so from the plane of Maple trees I present to you the spec update.
The heart of Matrix is the specification - and this is modified by Matrix Spec Change (MSC) proposals. Learn more about how the process works at https://spec.matrix.org/unstable/proposals
In terms of Spec Core Team MSC focus for this week, we've been working on getting Matrix 1.3 out the door and generally working towards a better process for handling releases alongside critical proposals for the protocol. The goal is to be able to ship these major features while reducing the risk of a release falling behind. Watch this space for more details as this should result in MSCs getting through the process a little bit quicker.
For Matrix 1.3, we're targeting Thursday, June 16th, 2022 as our release date, though this comes with a small asterisk: we're looking to land quite a lot of stuff so might have to adjust the date once more as needed. We do feel reasonably confident in the date though - watch for blog posts titled Matrix 1.3 in the coming weeks.
The script has chosen MSC2846 - Decentralizing media through CIDs as your random MSC this week. The MSC raises an interesting question about how to make media more akin to events in Matrix. If you're interested in this area, take a read of it and the related MSCs.
Hey there, I'm Aditya Rajput (aka BURG3R5), a sophomore at IIT Roorkee, India. This summer I'll be working on implementing encrypted Search in Matrix rooms. More details about this project can be found here. Once a week, I'll be blogging about my progress (plus some neat stuff I find during research) in this blog. Technical discussion and more frequent updates can be found in the public room #encrypted-search:matrix.org.
While writing my GSoC proposal, I'd already made some progress w.r.t. the actual code required for this project, and my preliminary implementation can be found here.
Looking forward to working in this ecosystem with you all!
Hello everyone, my name is nannanko. From today, I will officially participate in GSoC to contribute code to the Kazv Project. I hope I can get along well with you all.
Hey there!
I'm Binesh Munukurthi, a Computer Science student from India. I'll be working on the 3rd Party Authorised Room Membership project for this year's GSoC.
This project aims to develop an application that has the ability to delegate membership of a room based on a userβs interaction with other third party services.
For more details on what I'll be implementing, please refer to the link
I'll be posting my weekly updates here
If you are interested in knowing more about the project's progress, feel free to join the public room #matrix-cerberus:cadair.com.
I look forward to spending a wonderful summer with you all!
Thanks!
Hi! I'm Snehit Sah. I will be contributing to KDE's Matrix client, NeoChat, during GSoC. I will add Spaces support to the application. My progress can be followed at my blog.
Hoping for a fun stay!
This week was a short one, but work continues on fast room joins, testing Synapse with workers on Complement,
and increasing the efficiency of Synapse with regard to database i/o. In addition, we released v1.60.0 (https://github.com/matrix-org/synapse/releases), which includes
work to reduce the possibility of database corruption
a fix to a bug introduced in Synapse 1.60.0rc1 that would break some imports from synapse.module_api
This week we released Dendrite 0.8.7! This is a highly recommended update since it fixes some fairly large bugs:
Support added for room version 10
A number of state handling bugs have been fixed, which previously resulted in missing state events, unexpected state deletions, reverted memberships and unexpectedly rejected/soft-failed events in some specific cases
Fixed destination queue performance issues as a result of missing indexes, which speeds up outbound federation considerably
A bug which could cause the /register endpoint to return HTTP 500 has been fixed
As always, please feel free to join us in the #dendrite:matrix.org room for more discussion!
Quadrix is a single-codebase, multi-platform project, using the meanwhile deprecated ReactXP framework (Microsoft's answer to Flutter), which compiles to iOS, Android, and web/Electron. The Quadrix apps are available in the main app stores for mobiles and desktops (including Snapcraft and Flathub). Repo is at https://github.com/alariej/quadrix. Would be great to have a few people test the apps and leave feedback in the repo or in the (still empty) #quadrix:matrix.org room!
Important: Quadrix doesn't support E2EE yet, but it's on the TODO.
Our prototypes for a new app layout are going well. Just a few people have early access in order to give us feedback to ensure weβre building a new layout that works for everyone. Watch this space!
Weβve been working on improving our onboarding flow so that users signing up for Matrix and Element find it much easier. This work is making great progress.
Live location sharing is also making great progress and is quickly approaching the beta phase
On the ElementX front weβve been busy adopting async/await, introducing state machines, a new design kit component and hooking up crash reporting and sentry.io
We are a bit late on the release candidate. We want to fix a performance regression when switching spaces. It will be available early next week.
We have merged the UnifiedPush PR from P1gP1g. We are doing some adjustments but users will be able to choose their push distributor soon.
The prototypes that are with a small group of early access tester are going down a storm - weβre getting lots of great feedback that will help to build a new app layout that works for all.
Our improvements to the first time user experience are nearly ready for testing and shipping! Weβre hoping to make our onboarding experience a lot simpler for folks that are creating an account.
We've had breakthroughs this week on implementing a native Matrix SFU (selective forwarding unit) which speaks MSC3401, thanks to Sean DuBois - all round WebRTC superstar, project lead for the Pion WebRTC implementation for Go, and author of WebRTC for the curious.
Sean generously contributed an initial proof of concept to show how you'd build an MSC3401 SFU using Pion at https://github.com/matrix-org/sfu-to-sfu - which (I think?) is the first time that the first implementation of a major core MSC has been contributed from outside the core team. Huge thanks to Sean to setting the ball going on this - the current PoC demonstrates not just SFU capability but also the decentralised cascading architecture which makes MSC3401 unique. The initial PoC speaks a 'test jig' version of MSC3401 hooked up to a simple web client for experimentation, but Matthew's now experimenting with adding genuine Matrix support to it via mautrix-go, and hooking up Element Call to speak to it.
Adding SFU support to Element Call will mean that we can support more than ~7 simultaneous calls - and with MSC3401-style decentralised cascading, we should be able to support hundreds or even thousands. There's lots of work remaining here, but the ball is now rolling. For more info about SFUs and MSC3401, check out Matthew's CommCon 2021 talk (which was what prompted Sean's implementation work here!)
Separately, we've been running Element Call on staging with E2EE enabled for the last few weeks, and should be releasing the first major Element Call update next week. And once SFUs land, then Element Call can exit beta - watch out Zoom!
libolm 3.2.12 has been released. The main update in this release is that the olm_sas_calculate_mac_fixed_base64 is now exposed in all the official bindings, so that MSC3783 can be implemented. Aside from that, there have been some minor fixes and improvements. See the changelog for more information.
While most of the work in the background continues (Sliding-Sync PoC, Wasm+NodeJS support, UniFFI macros), the first few parts surface through the cracks and show themselves in new PRs: basic wasm web-js and nodejs support has landed with more APIs, tests and documentation on the way; the Sliding Sync PoC has been upgraded to the latest JSON layout and now provides a first set of reactive API via FFI, too. Furthermore this week has seen a bunch of cleanups, simplifications and clarifications around the OlmMachine and crypto types, and we're fixing a bug in the state store, where not all data has been properly encrypted in the past.
This week, the team released version 0.9.9. In this new version, we added a search function to allow searching for an event in database and on server through several requests to the /messages endpoint.
There was also some work on updating the image size when generating thumbnail, which allow saving a bit of calculation when sending events. If using a custom resizer make sure to update the resize response as here.
We also did some refactor with the event sender getter. The getter result is now a future to allow requesting the member event to the server if we cannot find it in memory, to help fix the issue when the user was not found in memory.
Finally, a quick helper function (client.waitForSync) was added. It allows you to wait for a room to appear in (left, join, invited) section of the sync response.
Only a small update this week. One new feature and some much needed Ansible improvements.
Pipes move messages from one room to an other. Useful if you are in important rooms but only want to monitor a single room.
The Ansible role can now manage more aspects of MCM. Mainly in the post setup phase. The major one being if you run into encryption errors for any reason you can run the playbook with the fix tag and it will generate you a new device ID and encryption store.
Pipes move all messages from one room to an other.
Adding a filter now uses the room the command was sent from by default if the roomid is not specified.
Ansible role now has tags for start, stop, configs, fix and all.
Ansible role backs up the configuration.toml file to prevent the possibility of data loss.
We just wanted to take a moment to welcome Rocket.Chat to Matrix, given the recent announcement that they are switching to using Matrix for standards-based interoperable federation! This is incredible news: Rocket.Chat is one of the leading open source collaboration platforms with over 12 million users, and they will all shortly have the option to natively interoperate with the wider Matrix network: the feature has already landed (in alpha) in Rocket.Chat 4.7.0!
Weβd like to thank the whole Rocket.Chat team for putting their faith in Matrix and joining the network: the whole idea of Matrix is that by banding together, different independent organisations can build an open decentralised network which is far stronger and more vibrant than any closed communication platform. The more organisations that join Matrix, the more useful and valuable the network becomes for everyone, and the more momentum there is to further refine and improve the protocol. Our intention is that Matrix will grow into a massive open ecosystem and industry, akin to the open Web itselfβ¦ and that every organisation participating, be that Rocket.Chat, Element, Gitter, Beeper, Famedly or anyone else will benefit from being part of it. We are stronger together!
Rocket.Chatβs implementation follows the βHow do you make an existing chat system talk Matrix?β approach we published based on our experiences of linking Gitter into Matrix. Looking at the initial pull request, the implementation lets Rocket.Chat act as a Matrix Application Service, effectively acting as a bridge to talk to an appropriate Matrix homeserver. From chatting with the team, it sounds like next steps will involve adding in encryption via our upcoming matrix-sdk-crypto node bindings - and then looking at ways to transparently embed a homeserver like Dendrite, sharing data as much as possible between RC and Matrix, so Rocket.Chat deployments can transparently sprout Matrix interoperability without having to run a separate homeserver. Super exciting!
You can see a quick preview of a Rocket.Chat user chatting away with an Element user on matrix.org via Matrix here:
So, exciting times ahead - needless to say weβll be doing everything we can to support Rocket.Chat and ensure their Matrix integration is a success. And at this rate, they might be distinctly ahead of the curve if they start shipping Dendrite! Meanwhile, we have to wonder who will be next? Nextcloud? Mattermost? Place your betsβ¦ ;)
Aaron from Rocket.Chat just published an excellent guide & video tour for how to actually set up your Rocket.Chat instance with Dendrite to get talking Matrix!
Hey everyone! Thib is out today, so I'll be exceptionally hosting TWIM in his stead this week. Let's have a look at what's been going on in Matrix-land!
The 16th edition of our virtual meetup Open Tech Will Save Us happened this week! This edition featured a few very interesting projects:
Quentin and Maximilien from Deuxfleurs are creating Garage, a robust and distributed storage backend that can run on old computers. Who can use it? Why? And when should I not use it? Let's find out!
Nathan from the Guardian Project is working with wind, butter, and rasperries to provide applications and messaging to people in low-connectivity areas. A fascinating dive off the grid.
Matrix's Outreachy intern for this summer has been chosen! Usman is starting in early June, and will be working on experiments with Starring Messages! He will be blogging every two weeks, so look out for more updates.
Here's your weekly spec update! The heart of Matrix is the specification - and this is modified by Matrix Spec Change (MSC) proposals. Learn more about how the process works at https://matrix.org/docs/spec/proposals.
A bite-size MSC which aims to clean up the definition of a widget state event... by moving the "title" field to the root of the state event, alongside the existing "name" field.
This MSC needs someone to write an implementation in at least one homeserver and client to move forwards. Perhaps that someone could be you?
Meanwhile work continues on fast room joins and testing Synapse with workers on Complement. We'd like to remind readers that the fast room joins feature is highly experimental right now and we do not recommend enabling it on production homeservers just yet.
Morning,
maybe it's useful for someone else, I just published my admin scripts for synapse. It's still WiP but it make some basic stuff that I needed in my organisation :
System notify users (all users/users from a list, specific user)
delete sessions/devices not seen for X days
purge the remote media cache
select rooms with various criteria (external/local/empty/created by/encrypted/cleartext)
purge history of theses rooms
shutdown rooms
https://git.fout.re/pi/matrixadminhelpers
It's my first python project, so the code may not structured as it should, I'm still learning, and it's early alpha :)
We added a way to edit permissions in Nheko now. It is an unconventional drag and drop dialog, where you drag users and permissions between different roles. We are hoping that this will make powerlevels easier to understand. Be careful when trying it, the wrong powerlevels might make your room unusable. Now... the bad part about that is, that powerlevels add around 50-100 new strings to translate... Help is appreciated! <3
Nheko now also supports fallback keys, which should make E2EE more reliable after long periods of being offline and you can send images by pressing enter again. The privacy screen is also now fixed for separate room windows and our flatpak supports more image formats.
On Element Web this week weβve smashed some bugs including those around Threads.
Threads work continues as weβre aiming to improve the notifications and read receipts to improve the experience.
Continuing to make improvements to our automated tests.
The team is driving to complete the work needed to move our new search experience out of Beta. We think this new search is easier to use and helps folks to find what theyβre looking for faster.
Weβre also making improvements specifically for new users, this will include a new home screen, watch out for those!
In labs (you can enable labs features in settings on develop.element.io or on Nightly):
Video rooms; Weβre ironing out some of the details to polish the experience
This week we added emoji14 support so if you want to hide π«£ , salute π«‘ , or melt π« for your friends, youβll soon be able to! π«Ά (for Android 12 and above, or devices that support emoji14)
Weβre getting ever nearer to a new sign up flow for new users. Our flow today can be confusing and complex, especially when all you want to do is chat with friends. Weβve been working on simplifying the flow and weβll announce a community testing session very soon!
Also new this week, weβve opened up a new layout of the app to a small selection of folks. These 15 people will trial the new layout for us, providing feedback along the way. Weβll be opening it up to more feedback soon.
Threads are still in progress as we continue to make progress on the notifications and sort/ordering work that remains.
In order for notifications to work better, we need read receipts to be updated. Weβve got several MSCs ongoing, along with a few Proof of Concepts (PoCs) to move us forward.
MSC3771: Read receipts for threads
MSC3772: Push rule for mutually related events
MSC3773: Notifications for threads
With that weβve also updated some layouts and completed some bug fixes, on all platforms.
Trixnity 2.1.0 has been released. It includes support for Server-Server-API endpoints (client and server) and fetching missing TimelineEvents in client. The latter is used for fragmented timelines: If you want to show a timeline starting from any EventId and RoomId (e. g. from unread marker), Trixnity will try to fetch missing TimelineEvents from server. If you reach TimelineEvents, that are already saved in the local database, the timeline fragments are merged magically π§
A set of Rust library crates for working with the Matrix protocol. Rumaβs approach to Matrix emphasizes correctness, security, stability and performance.
Since our last update from about a month ago, we had two bugfix releases:
Ruma 0.6.2 added methods to get the current room powerlevels from a StrippedPowerLevelsEvent and to get a user's membership whether the state event is redacted or not, and added a missing export to track member changes.
Ruma 0.6.3 fixed the serialization and deserialization of events with a dynamic event_type and added convenience constructors for logging in with a UserIdentifier.
The majority of changes we've seen over the last week, where minor fixes in style, squashing of bugs and CI improvements as most work is currently happening in the background on Sliding Sync, mobile and UniFFI support. But there have been two additions worth mentioning: first, we've improved on the autojoin example for appservices, and secondly we've merged a community contribution to make resolving of room-alias more handy.
This week, we migrated to Matrix Api Lite 1.0.0, our simple wrapper around the matrix API endpoints and data models. This means we are now using the v1.2 Matrix spec π.
Also, support for HiveCollections as Database provider was added now that our patches to hive were accepted upstream. And we now provide a way to dump and restore the client local database.
Finally, we fixed a bug with where reactions were not properly discarded from the cache and some bugs in our e2e tests.
Meet other matrix users, chat about Matrix, the rest, and everything else, discuss your Matrix ideas, sign each other in persona, and maybe spice the evening with a good mate or beer.
Also when the bbq is lit you may wish you brougth your favorite item :)
Every first Wednesday of the month in the c-base at 8pm ('til the next pandemic).
uhoreg shared with us a press release from Rocket.Chat announcing their work on interoperability with Matrix. It is super exciting to see another big player join the ecosystem. Watch this space next week for more announcements!
Element has signed the open letter of the Global Encryption Coalition, of which we are members of. We are working with them to push back against any intrusive measures that could compromise the privacy of users.
Here's your weekly spec update! The heart of Matrix is the specification - and this is modified by Matrix Spec Change (MSC) proposals. Learn more about how the process works at https://matrix.org/docs/spec/proposals.
Some new MSCs popping up this week around widgets, room types, fixing notifications with threads and room version 11! Though note that the last one currently serves as a means for the Spec Core Team to publicly track what should be included in room version 11, and is by no means is its content considered final.
The Spec Core Team are currently focused on room version 10 and getting Matrix v1.3 out the door soon. There's also been some discussion on MSC2676: Message editing this week, with the intention of finally landing that in the spec. Thanks to richvdh for driving the charge there.
Homeservers currently make use of Client Server Media APIs to pull media from other homeservers over federation. This has worked for a long time, but is a bit of a confusing blur of the lines between client<->server and server<->server traffic. It also makes it difficult to require different authentication rules for clients versus servers.
This MSC aims to help clean that up. Take a look if you're interested!
This week we released Synapse 1.59, which features a bunch of niceties including new features, bug fixes and performance improvements. Read all about it, including increased flexibility for workers and improvements on push rules, on the matrix.org blog!
Aside from this, the team is still hard at work and focusing on making Synapse better, among other things by looking at improving performances on room join and decreasing memory usage.
Last week new version of Hookshot came out starring the following changes:
Docker images can now be built cross-platform. Thanks Paul for getting arm64 builds going!
Improved GitLab push hook formatting: markdown commit hashes, link "N commits" to the list of commits, if there are more commits than can be shown only link instead, and show committer unless a single person committed and pushed
RSS feed support got a configuration widget: now need for using bot commands anymore! (though they are still supported)
Added widgets.openIdOverrides option to help developers test configuration widgets locally
Fixed regression where GitHubRepo and GitLabRepo connection config options were not being honoured
Better error handling: if the backend hits an error that causes your connection to KT chats to be dropped, the bridge should notify you about it (not that it should ever happen in the first place, but you never know!)
Better logging: the Node module can be configured to print the arguments of RPC commands received from / sent to the Python module. The example Node config includes a default set that should be helpful for general debugging.
Room metadata bridging: setting an Open Chat title & topic from Matrix should work now!
Setting the title of a Direct Chat should work too, but topics remain unbridged (since KT Direct Chats don't have topics/descriptions)
Defensive error handling: Attempts to add a non-friend user to a DM will be refused by the bridge, since KT only allows Direct Chats between friends
KT does allow "1:1 Open Chats" between non-friends, but those aren't bridged yet
Also, testing adds support for joining KakaoTalk rooms from Matrix, either by joining an existing portal or providing an Open Chat URL to the bot with a join command. ...However, I've been unable to test this, since KT is stingy about whom it allows to join Open Chats! So please give this a try if you can.
In other news, this bridge is now listed on Matrix.org! π₯³ Thanks Thib !
Hello! Just a notice to say that the `matrix-appservice-discord project has kindly been adopted by the matrix.org foundation, which means that hopefully there will be a lot more time available to maintain it than when it was my personal project! We expect to have a new update for you (the first one in 1.5 years) very soon! If you've got any questions about this, please feel free to ask in the usual spots like #discord:half-shot.uk.
Read default port and listen address from config url (@BtbN)
Improvements to pillifying IRC nicks, again
Fixes for AUTOQUERY not always working correctly
Allow anyone to use STATUS command to get their own status
Filter control characters only for plumbs so people can send garbage to IRC if they wish from Matrix
Support for converting IRC color codes to Matrix (@tjaderxyz)
Fixed compose docker Synapse configuration for registration
Improved Python 3.10 compatibliy (@BtbN)
Hidden room to hide joins using restricted rooms join rule (@BtbN)
Some cool stuff this time around! Aside from many bug fixes this release has two great new features: IRC message colors and hiding invites from channels.
IRC colors are enabled by default and are rendered how your Matrix client sees fit. They can be disabled per network if needed.
Hiding joins works with room v9 restricted join rules feture to allow IRC ghosts to join rooms without an invite from the bridge bot first. This clears some clutter and may even make joining a bit faster in the long run - we will see. This feature is disabled by default and needs to be enabled by the bridge administrator as it is consiered a "labs" feature for now.
The main work is currently happening behind the scenes, while we prepare for the upcoming tasks - like WASM and NodeJS support for the crypto-crate and work on UniFFI. We are also hardening our processes for improved security and risk management around our code base, dependencies and the potential to ship binaries.
ποΈ We are very happy about the influx of people, who joined our developer community questions since the release. We'd like to take this opportunity again to invite anyone else interested in hacking on matrix in rust to check out our help wanted tagged issues and join our matrix channel at #matrix-rust-sdk:matrix.org.
We are proud to announce that Ossrox is now listed as a hosting provider on matrix.org! π We offer Matrix Home Servers via https://ossrox.org - for the time being only in the German-speaking area. We are dedicated to hosting open-source software and also offer other services in the messaging, groupware and web meeting segments. If you got any questions, just reach out to us at #public:ossrox.org.
Hello Matrix friends. We have recently launched an online learning platform that has Element at its core. We added some great features such as annotations for both course material and web pages. Here is an overview video of what we are doing.
When Synapse instances are subject to high load, it can be useful to use workers
to balance the load more effectively. Workers are separate processes that can
take some of the load off the main Synapse process, and allow the homeserver to
scale more effectively.
In the past, Synapse only provided a specific set of types of workers, each
capable of handling a specific set of operations. For some time now we have been
working on allowing more flexibility around worker configuration, which started
all the way back in Synapse
1.12.0 with the
introduction of a generic worker application type.
Synapse 1.59 furthers this work by deprecating the synapse.app.appservice and
synapse.app.user_dir worker application types. Homeserver administrators
should change the configuration of instances using these types to the generic
synapse.app.generic_worker application type, and use the
notify_appservices_from_worker and update_user_directory_from_worker to
delegate application service and user directory work (respectively) to a worker.
See the upgrade
notes
for more information on this change.
Push rules allow Matrix clients to define notification rules on a homeserver.
One often reported issue with notification in Matrix is the fact that
notifications are sent out when server ACLs, which define which server(s) can
and cannot interact in a room, change. This is especially annoying during big
waves of abuse, as there might be multiple servers that need to be banned from
rooms, thus causing a lot of unneeded notifications.
Synapse 1.59 now supports silencing server ACL updates, by implementing the new
push rule documented in
MSC3786.
However, since this MSC hasn't been incorporated into the spec yet, this
behaviour is disabled by default in Synapse: see the implementation pull
request for more information
on turning it on.
Synapse 1.59 also allows third-party modules to validate and change the actions
associated with an existing push rule via the Module
API.
This is helpful for modules wishing to, for example, configuring specific
notification settings when new users register.
As of Synapse 1.59, Synapse will not communicate the name of devices over
federation (unless configured otherwise), in order to better preserve user
privacy. See the upgrade
notes
for more information.
Also note that we have issued a patch release for 1.59 (1.59.1) which fixes a
long-standing bug that started to bite a good amount of server administrators.
Server admins that are looking into upgrading their instance to Synapse 1.59 are
recommended to upgrade to 1.59.1 rather than 1.59.0.
See the full
changelog for a
complete list of changes in this release. Also please have a look at the
upgrade
notes
for this version.
Synapse is a Free and Open Source Software project, and we'd like to extend our
thanks to everyone who contributed to this release, including (in no particular
order) Beeper, Dirk
Klimpel, Ε imon
Brandner,
henryclw and Andrew
Do.